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    Still 'Defense Of The Ancients'

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    KamiKaze
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    Posts : 11
    Join date : 2008-01-30
    Age : 24

    Still 'Defense Of The Ancients'

    Post  KamiKaze on Sat Aug 02, 2008 11:50 pm

    Here are some heroes I would like to introduce to DotA starters out there...

    Mogul Kahn, Axe

    In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.

    1st Skill:
    Berserker's Call

    Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs.
    300 AoE.

    Level 1 - 1.5 seconds, 5 bonus armor.
    Level 2 - 2 seconds, 10 bonus armor.
    Level 3 - 2.5 seconds, 15 bonus armor.
    Level 4 - 3 seconds, 20 bonus armor.

    Cooldown: 14 seconds.

    Level 1: 80 mana, 14 sec cooldown.
    Level 2: 90 mana, 14 sec cooldown.
    Level 3: 100 mana, 14 sec cooldown.
    Level 4: 110 mana, 14 sec cooldown.

    2nd Skill:
    Battle Hunger

    Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.

    Level 1 - 15 damage/second, lasts 10 seconds.
    Level 2 - 15 damage/second, lasts 15 seconds.
    Level 3 - 20 damage/second, lasts 20 seconds.
    Level 4 - 25 damage/second, lasts 25 seconds.

    Cooldown: 25/20/15/10 seconds.

    Level 1: 75 mana, 25 sec cooldown.
    Level 2: 85 mana, 20 sec cooldown.
    Level 3: 95 mana, 15 sec cooldown.
    Level 4: 105 mana, 10 sec cooldown.

    3rd Skill:
    Counter Helix

    Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.

    Level 1 - 17% chance to counter with 100 damage.
    Level 2 - 17% chance to counter with 125 damage.
    Level 3 - 17% chance to counter with 150 damage.
    Level 4 - 17% chance to counter with 175 damage.

    Passive

    4th Skill (Ulti):
    Culling Blade

    Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.

    Level 1 - Deals 150 damage, will kill if target is below 300.
    Level 2 - Deals 250 damage, will kill if target is below 450.
    Level 3 - Deals 300 damage, will kill if target is below 625.

    Cooldown: 75/65/55 seconds.

    Level 1: 120 mana, 75 sec cooldown.
    Level 2: 160 mana, 65 sec cooldown.
    Level 3: 200 mana, 55 sec cooldown.

    Squee and Spleen, Goblin Techies

    Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.

    1st Skill:
    Land Mines

    Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time.

    Level 1 - Deals 300 damage.
    Level 2 - Deals 400 damage.
    Level 3 - Deals 500 damage.
    Level 4 - Deals 600 damage.

    Cooldown: 25/20/15/12 seconds.

    Level 1: 125 mana, 25 sec cooldown.
    Level 2: 150 mana, 20 sec cooldown.
    Level 3: 175 mana, 15 sec cooldown.
    Level 4: 205 mana, 12 sec cooldown.

    2nd Skill:
    Stasis Trap

    Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.

    Level 1 - Stuns for 3 seconds.
    Level 2 - Stuns for 4 seconds.
    Level 3 - Stuns for 5 seconds.
    Level 4 - Stuns for 6 seconds.

    Cooldown: 20/16/13/10 seconds.

    Level 1: 80 mana, 20 sec cooldown.
    Level 2: 110 mana, 16 sec cooldown.
    Level 3: 140 mana, 13 sec cooldown.
    Level 4: 160 mana, 10 sec cooldown.

    3rd Skill:
    Suicide Squad, Attack!

    Sacrifice yourself for the greater good. Deals massive area of effect damage.
    Level 1 - Deals 650 damage.
    Level 2 - Deals 850 damage.
    Level 3 - Deals 1150 damage.
    Level 4 - Deals 1550 damage.

    Cooldown: 75 seconds.

    Level 1: 100 mana, 75 sec cooldown.
    Level 2: 125 mana, 75 sec cooldown.
    Level 3: 150 mana, 75 sec cooldown.
    Level 4: 175 mana, 75 sec cooldown.

    4th Skill (Ulti):
    Remote Mines

    Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes.

    Level 1 - Deals 300 damage when activated.
    Level 2 - Deals 450 damage when activated.
    Level 3 - Deals 600 damage when activated.

    Cooldown: 10 seconds.

    Level 1: 200 mana, 10 sec cooldown.
    Level 2: 240 mana, 10 sec cooldown.
    Level 3: 300 mana, 10 sec cooldown.

    Kael, Invoker

    Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.

    1st Skill:
    Quas

    0.75 HP regen per level per instance.

    Passive

    2nd Skill:
    Wex

    Gives 2% AS and 1% MS per level per instance.

    Passive

    3rd Skill:
    Exort

    3 damage per level per instance.

    Passive

    4th Skill (Ulti):
    Invoke

    Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.

    Level 1 - 1 Invoke, 30 cd.
    Level 2 - 2 Invokes, 30 cd.
    Level 3 - 2 Invokes, 15 cd.
    Level 4 - 2 Invokes, 5 cd.

    Cooldown: 30/30/15/5
    Manacost: 20/40/60/80

    Level 1: 20 mana, 30 sec cooldown.
    Level 2: 40 mana, 30 sec cooldown.
    Level 3: 60 mana, 15 sec cooldown.
    Level 4: 80 mana, 5 sec cooldown.

    A new hero has been added in DotA since map 6.53 was available- RattleTrap, The Clockwerk Goblin. Here are some details about this new hero.

    RattleTrap, The Clockwerk Goblin


    The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.

    1st Skill:
    Battery Assault

    Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 15 seconds .

    Level 1 - 20 Damage.
    Level 2 - 40 Damage.
    Level 3 - 60 Damage.
    Level 4 - 80 Damage.

    Cooldown: 32/28/24/20
    Manacost: 75

    Level 1: 75 mana, 32 sec cooldown.
    Level 2: 75 mana, 28 sec cooldown.
    Level 3: 75 mana, 24 sec cooldown.
    Level 4: 75 mana, 20 sec cooldown.

    2nd Skill:
    Power Cog

    The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.

    Level 1 - Lasts 3 seconds. 55 Shock.
    Level 2 - Lasts 4 seconds. 70 Shock.
    Level 3 - Lasts 5 seconds. 85 Shock.
    Level 4 - Lasts 6 seconds. 100 Shock.

    Cooldown: 15
    Manacost: 50/60/70/80

    Level 1: 50 mana, 15 sec cooldown.
    Level 2: 60 mana, 15 sec cooldown.
    Level 3: 70 mana, 15 sec cooldown.
    Level 4: 80 mana, 15 sec cooldown.

    3rd Skill:
    Rocket Flare

    Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion.

    Level 1 - Deals 100 damage. Reveals for 5 seconds.
    Level 2 - Deals 133 damage. Reveals for 10 seconds.
    Level 3 - Deals 166 damage. Reveals for 15 seconds.
    Level 4 - Deals 200 damage. Reveals for 20 seconds.

    Cooldown: 30/25/20/15
    Manacost: 50

    Level 1: 50 mana, 30 sec cooldown.
    Level 2: 50 mana, 25 sec cooldown.
    Level 3: 50 mana, 20 sec cooldown.
    Level 4: 50 mana, 15 sec cooldown.

    4th Skill (Ulti):
    Hookshot

    Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.

    Level 1 - 2000 range, 100 collision damage and 1 collision second stun.
    Level 2 - 2500 range, 200 collision damage and 1.5 collision second stun.
    Level 3 - 3000 range, 300 collision damage and 2 collision second stun.

    Cooldown: 40/35/30
    Manacost: 125

    Level 1: 125 mana, 40 sec cooldown.
    Level 2: 125 mana, 35 sec cooldown.
    Level 3: 125 mana, 30 sec cooldown.

      Current date/time is Sat Nov 18, 2017 8:32 am