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    The Warcraft Races



    Posts : 11
    Join date : 2008-01-30
    Age : 25

    The Warcraft Races

    Post  KamiKaze on Sun Aug 03, 2008 3:25 pm


    Humans were introduced in Warcraft: Orcs & Humans. Throughout the first two Warcraft games, the human race was depicted as the archetypal European kingdom. In Warcraft and Warcraft II they were also depicted as religious; the Humans fought for the side of Heaven against the Hellish Orcs, though this was abandoned in the third game.
    In Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne we see the human nation of Lordaeron, the nation which is depicted throughout the second game as the main protagonists. The nation is exposed to a plague of undeath which turns those infected into undead monsters who serve the will of the Lich King (Ner'zhul). The prince of Lordaeron, Arthas Menethil, also succumbs to the will of the Lich King and is instrumental in bringing about the downfall of his kingdom and, eventually, the invasion of the Burning Legion. He is one of the main characters of the third game and its expansion.
    In World of Warcraft human characters are of the kingdom of Stormwind, Lordaeron's southern counterpart. Skin coloration is varied, from black to white.
    The humans are descended from an ancient nomadic tribe known as the Arathi, who conquered and united the other warring human tribes and founded the nation of Arathor and the great city of Strom, later renamed Stromgarde. The Arathi formed an alliance with the High Elves of the far north after they aided them in a war against the Amani Empire of trolls.


    The gnomes are a small and ingenious race with magic and engineering proficiencies who were first introduced in Warcraft II: Tides of Darkness. They resided in Gnomeregan, an underground city with advanced technology, until they were driven out by a primitive race known as Troggs. Subsequent attempts by the Gnomish government to drive out the troggs included flooding the city with radiation which ultimately killed as many gnomes as troggs. In the end over eighty percent of the Gnomish race died. Refugees were taken in by the Dwarven capital of Ironforge, where they have been plotting revenge on the Troggs ever since. Gnomes have a notorious rivalry with the goblins, each thinking that the other takes the wrong attitude towards engineering. Gnomish engineering consists of cog and gear based machinery involving everything from robotic companions to large underground tram-systems, such as the Deeprun Tram, and flying machines. Whereas Goblin engineering consists of explosion based tools and machines, like dynamite and zeppelins.

    Night Elves

    The night elves are one of the oldest races on Azeroth. More than ten thousand years ago a tribe of humanoids settled on the shores of the Well of Eternity. The Well's influence changed them fundamentally, but most importantly gave them the ability to use magic. After many years a schism occurred between the so-called Highborne, who were supported by the queen and were addicted to magic, and the rest of the population. An elf named Malfurion then discovered that the corrupted titan Sargeras and his Burning Legion were using the Well to enter into the world, with the intention of destroying it. Malfurion, his lover Tyrande, and the demigod Cenarius raced to the Well to try and destroy it. After a battle with the Highborne forces, they succeeded. The cataclysm not only destroyed the Well, but also most of the rest of the continent, resulting in a vast ocean separating the continents today.
    The remainder of the Highborne were exiled, and sailed over the sea to Lordaeron where they named themselves High Elves. Later, it was discovered that Malfurion's brother Illidan managed to create a second Well of Eternity, so to stop another disaster a massive World Tree, Nordrassil, was planted over it. It gave the night elves several new abilities, for instance making them immortal. For the next ten thousand years, the survivors lived peacefully, until the second invasion of the Burning Legion. The races of Azeroth, both Horde and Alliance fought the Legion at the peak of Hyjal, until the elves managed to unleash the primal fury of Nordrassil killing the demon lord Archimonde and defeating the Burning Legion. Since then, the night elves have lost many of their abilities, and have planted a new World Tree called Teldrassil to try and recover them.
    Night elves (once called Kaldorei) are imposing in stature, males being on average 7 feet tall. Male night elves are very muscular, with broad chests and shoulders, indicative of the strength that lies within both their minds and bodies. Female night elves are lithe and curvaceous, yet still muscular and strong. The race’s prominent eyebrows, long pointed ears and natural aspects imply a feral grace. Skin tones vary from purple, pink, blue or pale whitish-blue and their hair ranges in color from bright white to woodland green to lustrous black.


    Born from the Earthen, original creations of the Titans, Dwarves are a short and strong race. The playable clan of dwarves reside in the mountain of Ironforge in the Eastern Kingdoms continent. Their skin color can be from a charcoal-grey to a human tan.
    The stoic dwarves of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of Khaz Modan. The Dwarves have always been fast allies with the Humans, and they revel in the prospects of battle and storytelling alike. In past ages, the Dwarves rarely left the safety of their mountain fortresses. However, whenever the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. Dwarves have also engineered firearms.
    Originally a race of miners, they have recently changed their focus to archeology. Due to a recent discovery that uncovered fragments of their ancient origins, the Dwarves have undergone a remarkable transformation. The discovery convinced the Dwarves that the mighty Titans created them from stone when the world was young. They feel that their destiny is now to search the world over for more signs and proof of their enchanted heritage and to rediscover the Titans' hidden legacies. To this end, the Dwarves have sent out their Prospectors to all ends of the world in the hopes of discovering new insight into their shrouded past. These journeys led to Dwarven excavation sites all over the known world, some of which serve as outposts and others as potential hunting grounds for enemies of the Dwarven race.


    Draenei are the last of the original Eredar, the race that eventually became corrupted by the Burning Legion. They greatly respect the Alliance's devout reverence for the Holy Light. Draenei have skin ranging from purple to pale blue, and both genders are relatively tall compared to humans, have cloven, goat-like hooves, and tails that resemble those of a lizzard. Males usually have tentacle-like appendages extending from their chin, and occasionally large, complex structures on their forehead, while females have two horns on their temples extending backwards and thinner versions of the male's appendages hanging from behind the back of the jaw. The Draenei's leader was the prophet, Velen, who ruled with Archimonde and Kil'jaeden as the exarchs over Argus, the Draenei's original home world. Velen was contacted by the Naaru, who escorted him (and the Eredar who rejected Sargeras's offer of great power to the Eredar in exchange for their loyalty), across the cosmos, in the Naaru's dimensional traveling vessel, Tempest Keep. Kil'jaeden has hunted the Draenei since they left Argus with the Naaru. Some of the Draenei have succumbed to the Burning Legion's corruption, in body but not in mind, becoming the broken and lost ones, who were separated from the Light by the Legion's corruption. For example, one band of Draenei, led by Akama, were changed in appearance. Draenei range from 7 feet to 7 1/2 feet in height. While living in the world of Draenor, some had embraced the powers of the elements, becoming shaman. This practice was revealed to the Draenei farseer, Nobundo, by the spirit of the wind, which also uncovered that this would allow the light-forsaken Broken to still serve the Holy Light.


    The Orcs are generally green skinned and muscular humanoids. They are warlike, but formerly shamanistic creatures from the planet Draenor. When the Burning Legion discovered that the Draenei were hiding on Draenor, they corrupted the Orcs and nearly wiped out the exiled race. The Orcs were then used as the Legion's primary war-machine in an attempt to invade and destroy Azeroth, through a device known as the Dark Portal. There, they were successful in their campaign against the Kingdom of Stormwind, but were eventually driven back through the Dark Portal and defeated.
    Upon their defeat, the orcs that remained on Azeroth were rounded up and put into internment camps. Separation from the Burning Legion eventually caused lethargy in the orcs and their bloodlust faded after a few years. It was at this time that Thrall managed to escape his captivity at Durnholde Keep and freed many of the captured clans, including Grom Hellscream and the Warsong Clan. The newly reformed Horde then fled to Kalimdor, where they met and befriended the Taurens.
    The Orcs were eventually led into Night Elf territory and fought several skirmishes against them as they attempted to set up camps. Here, the Pit Lord Mannoroth returned and tempted Grom Hellscream into drinking from corrupted waters, placing the Warsong Clan back under the corruption of the Burning Legion. Grom then led his clan on a warpath through Night Elf lands and slaughtered the demi-god Cenarius. However, Grom was eventually freed and atoned for his deeds by slaying the Pit Lord, sacrificing himself in the process and liberating the Orcs once and for all.
    The liberated Orcs set aside their differences with the Night Elves and Humans to help defeat Archimonde at the Battle for Hyjal Summit. The Orcs then set out to carve a place for themselves in Azeroth on Kalimdor. They called their new homeland Durotar, after Thrall's father, Durotan. Their capital city was named Orgrimmar, after Orgrim Doomhammer, the former Warchief.
    As of the present time, the following Orcish Clans survive within the Horde under Thrall:

    * The Frostwolf Clan
    * The Warsong Clan
    * The Bleeding Hollow Clan
    * The Shattered Hand Clan
    These orc clans are merely examples of the very few numbers of Orcs who hold strong to their old shamanistic beliefs and clansmenship. Almost all the original clans are divided among the different Hordes (the Fel Horde in Outland and the Blackrock Clan in Blackrock Mountain both consider themselves to be the "True Horde"). However almost all Frostwolves, Warsong and Bleeding Hollow orcs are in the New Horde, ruled by Thrall. All other orcs in the New Horde have given up their clan affiliations; apart from a few Shattered Hand orcs, who make up the Assassins of the New Horde. However, most Shattered Hand orcs belong to the Fel Horde in Outland ruled by Kargath Bladefist.


    The Tauren are one of the oldest races in Azeroth, a proud and tenacious race with bull-like features and a culture that is very similar to an evolved North American Indian culture. They are druidic, shamanistic, peaceful, and powerful beings. They have large hooves, and a towering body structure. The Tauren reside in the grasslands of Mulgore.
    Mulgore was fought over by the defending Tauren and the raiding Centaurs. The Tauren would have lost their land, but Thrall and his orc brethren helped the peaceful Tauren after befriending their leader, Cairne Bloodhoof. The Tauren were honour-bound and they allied with the Horde. Cairne built an astounding, towering city, known as Thunder Bluff, on top of four great mesas where many different trades come together.

    Blood Elves

    After being exiled from Kalimdor, the High Elves sailed to the east and settled in the northern part of the continent. Their peace was to be short-lived, however, as the Amani Troll Tribe was not keen on having their lands settled by these newcomers. In order to defeat the Trolls, the Elves made a deal with the human Kingdom of Arathor: the Elves would agree to teach magic to the Humans in return for their aid. Upon victory, the High Elves solidified their dominion over the forests of Quel'thalas and founded a mighty capital.
    During the second war, the Elves honored their treaty with the Humans and assisted in the defeat of the Horde. They also helped the Alliance in the third war as priests and sorcerers, but tragedy was soon to befall them...
    During the third war, the Undead Scourge destroyed the High Elf capital and the source of their power, the Sunwell, along with the majority of their population. The remaining high elves split into 2 factions - some kept their original heritage, but most followed Prince Kael'thas Sunstrider and began calling themselves Sin'dorei (which in their tongue means "children of the blood" - more commonly referred to as "Blood Elves") in homage to their loss. With the leadership of their prince the Blood Elves continue to defend their homeland from the terror of the Scourge. In their continued struggles on Azeroth, Kael'thas met the Naga, led by Lady Vashj, and accepted her help in protecting his people. This led to much suspicion from the Humans for whom Kael'thas was stationed under, and the Blood Elves fled with Lady Vashj to Outland to rendezvous with the exiled Illidan Stormrage. Kael'Thas later betrayed Illidan and began seeking power on his own, forming an alliance with the Burning Legion. Cheating his death in Tempest Keep, he later returned to the Isle of Quel'danas and re-ignited the Sunwell, where he seeks to summon Kil'Jaeden to Azeroth.
    The Elves who remained in Eversong Forest have renounced their allegiance to Kael'thas and are now led by Lor'themar Theron. The Alliance mistrusts the Blood Elves and their lust for a source of magic, so the race has aligned with the Horde for the mutual benefit of reaching Outland.

    Trolls (Darkspear)

    The trolls of the Warcraft Universe have a vast and very diverse background with many different tribes, of which only the Darkspear are playable. The four major troll ethnicities include Forest, Jungle, Ice, and Sand. Other notable mentions include Dark trolls, about which very little is known, Zanzil the Outcast and his Followers, and the earliest of all trolls - the Zandalar tribe; from which all other trolls are said to have descended. Inside each of the four ethnicities, trolls are further divided into separate tribes with various allegiances.
    During the second war, the Forest Trolls of Lordaeron allied with the Horde to help combat their ancient enemies, the High Elves, who had aligned with the Alliance. This alliance dissipated upon defeat of the Horde and internment of the remaining Orc clans.
    The playable trolls, the Darkspear, are led by Vol'jin and fled the continent after splitting off from the Gurubashi (Jungle) Empire. When Thrall and his orc forces left the Eastern Kingdoms to sail to Kalimdor they crashed on an island near the centre of the ocean where they were met by the troll Sen'jin. Sen'jin, Thrall, and several other orcs and trolls were captured by murlocs soon after their arrival. Thrall managed to break from his cell and free many, but Sen'jin was sacrificed by a murloc sorcerer. It was in Sen'jin's honor that the Darkspear were allowed into the Horde.

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